To Appear

Jia, Y., Sin, Z. P. T., Li, C., Ng, P. H., Huang, X., Baciu, G., Cao, J., & Li, Q. (2024). Traceable teleportation: Improving spatial learning in virtual locomotion. International Journal of Human-Computer Studies. https://doi.org/10.1016/j.ijhcs.2024.103399

Ng, P. H., Chen, P. Q., Wu, A. C., Tai, K. S., & Li, C. (2024). Reimagining STEM Learning: A Comparative Analysis of Traditional and Service Learning Approaches for Social Entrepreneurship. IEEE Transactions on Learning Technologies. https://doi.org/10.1109/TLT.2024.3492352

Lu, Y., Jia, Y., Chen, G., Wang, Y., Ng, P. H., Zhou, L., Li, Q., & Li, C. (2024). Towards Effective Collaborative Learning in Edu-Metaverse: A Study on Learners' Anxiety, Perception, and Behaviour. In Proceedings of the 23rd International Conference on Web-based Learning. Springer.

Wu, Q., & Li, C. (2024). Enable Natural User Interactions in Handheld Mobile Augmented Reality through Image Computing. In Proceedings of the 2024 ACM Symposium on Spatial User Interaction. ACM. https://doi.org/10.1145/3677386.3688902

Chen, J., Yang, L., Mak, Y, O'Donoghue, M., Shi, C., Tsang, H., Lu, S., Zou, J., Qin J., Xie, Y. J., Lai, T., Li, C., Cao, J., & Pittet, D. (2024). Hand Hygiene Education Components Among First-Year Nursing Students: A Cluster Randomized Clinical Trial. JAMA Network Open. https://doi.org/10.1001/jamanetworkopen.2024.13835

Journal Articles

Wong, K. P., Zhang, B., Lai, C. Y. Y., Xie, Y. J., Li, Y., Li, C., & Qin, J. (2024). Empowering Social Growth Through Virtual Reality–Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial. JMIR Serious Games, 12, e58963. https://doi.org/10.2196/58963

Jia, Y., Wang, X. E., Sin, Z. P. T., Li, C., Ng, P. H. F., Huang, X., Baciu, G., Cao, J., & Li, Q. (2024). Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse. IEEE Transactions on Learning Technologies, 17, 1834-1848. https://doi.org/10.1109/TLT.2024.3406638

Liu, J., Skoric, M., & Li, C. (2024). Disentangling the relation among trust, efficacy and privacy management: a moderated mediation analysis of public support for government surveillance during the Covid-19 pandemic. Behaviour & Information Technology, 43(3), 551-570. https://doi.org/10.1080/0144929X.2023.2178830

Li, C., Jiang, Y., Ng, P. H. F., Dai, Y., Cheung, F., Chan, H. C. B., & Li, P. (2024). Collaborative Learning in the Edu-Metaverse Era: An Empirical Study on the Enabling Technologies. IEEE Transactions on Learning Technologies, 17, 1107-1119. https://doi.org/10.1109/TLT.2024.3352743

Sin, Z. P. T., Jia, Y., Wu, A. C. H., Li, R. C., Ng, P. H. F., Huang, X., Baciu, G., Cao, J., & Li, Q. (2023). Towards an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses. IEEE Transactions on Learning Technologies, 16(6), 1096-1110. https://doi.org/10.1109/TLT.2023.3290814

Shi, C., O'Donoghue, M., Yang, L., Tsang, H., Chen, J., Zou, J., Qin, J., Mak, Y., Pitter, D., Xie, Y., Lai, T., Li, C., & Cao, J. (2023). Factors associated with hand washing effectiveness: an institution-based observational study. Antimicrobial Resistance & Infection Control, 12(1), 85. https://doi.org/10.1186/s13756-023-01293-1

Li, C., Belter, M., Liu, J., & Lukosch, H. (2023). Immersive virtual reality enabled interventions for autism spectrum disorder: a systematic review and meta-analysis. Electronics, 12(11), 2497. https://doi.org/10.3390/electronics12112497

Li, C., & Yip, P. Y. (2023). Remote Arts Therapy in Collaborative Virtual Environment: A Pilot Case Study. Frontiers in Virtual Reality, 4:1059278, 1-16. https://doi.org/10.3389/frvir.2023.1059278

Ip, H. H. S., Wong, S. W.L., Chan, D. F. Y., Li, C., Kon, L. L., Ma, P. K., Lau, K. S. Y., & Byrne, J. (2022). Enhance Affective Expression and Social Reciprocity for Children with Autism Spectrum Disorder: using Virtual Reality Headsets at Schools. Interactive Learning Environment, 32(3), 1012-1035. https://doi.org/10.1080/10494820.2022.2107681

Li, C., Kon, A. L. L., & Ip, H. H. S. (2022). Use Virtual Reality to Enhance Intercultural Sensitivity: A Randomised Parallel Longitudinal Study. IEEE transactions on visualization and computer graphics, 28(11), 3673-3683. https://doi.org/10.1109/TVCG.2022.3203091

Li, C., & Ip, H. H. S. (2022). Defining Virtual Reality enabled Learning. International Journal of Innovation and Learning, 31(3), 291-306. https://doi.org/10.1504/IJIL.2022.10044241

Jung, S., Li, R., Mckee, R., Whitton, M. C., & Lindeman, R. W. (2021). Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences. IEEE transactions on visualization and computer graphics, 27(5), 2669-2680. https://doi.org/10.1109/TVCG.2021.3067773

Li, C., Ip, H. H. S., & Ma, P. K. (2021). Experiential learning for children with autism spectrum disorder using virtual reality headsets: a preliminary report. International Journal of Innovation and Learning, 30(3), 317-333. https://doi.org/10.1504/IJIL.2021.118194

Hui, Y. K., Li, C., Qian, S., & Kwok, L. F. (2021). Enhancing students' engagement by giving ongoing formative feedback in a blended learning setting. International Journal of Innovation and Learning, 30(3), 390-407. https://doi.org/10.1504/IJIL.2021.118190

Li, C., Ip, H. H., Wong, Y. M., & Lam, W. S. (2020). An empirical study on using virtual reality for enhancing the youth's intercultural sensitivity in Hong Kong. Journal of Computer Assisted Learning, 36(5), 625-635. https://doi.org/10.1111/jcal.12432

Hui, Y. K., Li, C., Qian, S., & Kwok, L. F. (2019). Learning engagement via promoting situational interest in a blended learning environment. Journal of Computing in Higher Education, 31(2), 408-425. https://doi.org/10.1007/s12528-019-09216-z

Ip, H. H. S., Li, C., Leoni, S., Chen, Y., Ma, K. F., Wong, C. H. T., & Li, Q. (2018). Design and Evaluate Immersive Learning Experience for Massive Open Online Courses (MOOCs). IEEE Transactions on Learning Technologies, 12(4), 503-515. https://doi.org/10.1109/TLT.2018.2878700

Ip, H. H., Wong, S. W., Chan, D. F., Byrne, J., Li, C., Yuan, V. S., ... & Wong, J. Y. (2018). Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach. Computers & Education, 117, 1-15. https://doi.org/10.1016/j.compedu.2017.09.010

Ip, H. H., Lai, C. H. Y., Wong, S. W., Tsui, J. K., Li, R. C., Lau, K. S. Y., & Chan, D. F. (2017). Visuospatial attention in children with Autism Spectrum Disorder: A comparison between 2-D and 3-D environments. Cogent Education, 4(1), 1307709. https://doi.org/10.1080/2331186X.2017.1307709

Book Chapters

Li, C., Cheung, S. K. S., Wang, F. L., Lu, A., & Kwok, L. F. (Eds.) (2023). Blended Learning: Lessons Learned and Ways Forward. 16th International Conference on Blended Learning, ICBL 2023, Hong Kong, China, July 17-20, 2023, Proceedings. Springer, Cham. https://doi.org/10.1007/978-3-031-35731-2

Li, R. C., Cheung, S. K. S., Ng, P. H. F., Wong, L., & Wang, F. L. (Eds.) (2022). Blended Learning: Engaging Students in the New Normal Era. 15th International Conference on Blended Learning, ICBL 2022, Hong Kong, China, July 19-22, 2022, Proceedings. Springer, Cham. https://doi.org/10.1007/978-3-031-08939-8

Li, R., Belter, M., Platt-Young, Z., & Lukosch, H. (2022). Immersive Games for Neurodiversity and Mental Health in Children and Young Adults. Handbook of Research on Promoting Economic and Social Development Through Serious Games, 238-258. IGI Global. https://doi.org/10.4018/978-1-7998-9732-3.ch012

Ip, H. H. S., & Li, C. (2021). Introducing Immersive Learning into Special Education Settings: A Comparative Review of Two Studies. Creative and Collaborative Learning through Immersion, 135-150. Springer, Cham. https://doi.org/10.1007/978-3-030-72216-6_9

Li, R., Cheung, S. K. S., Iwasaki, C., Kwok, L. F., & Kageto, M. (Eds.) (2021). Blended Learning: Re-thinking and Re-defining the Learning Process. 14th International Conference on Blended Learning, ICBL 2021, Nagoya, Japan, August 10-13, 2021, Proceedings. Springer, Cham. https://doi.org/10.1007/978-3-030-80504-3

Cheung, S. K. S., Li, R., Phusavat, K., Paoprasert, N., & Kwok, L. F. (Eds.) (2020). Blended Learning: Education in a Smart Learning Environment. 13th International Conferenceon Blended Learning, ICBL 2020, Bangkok, Thailand, August 24-27, 2020, Proceedings. Springer, Cham. https://doi.org/10.1007/978-3-030-51968-1

Editorials

Yang, H. H., Li, R. C., Cheung, S. K. S., & Kwok, L. F. (2023). Unleashing the Potentials of Flexible Education with Pedagogical and Technological Innovations. Sustainability, 15(20), 14915. https://doi.org/10.3390/su152014915

Conference Papers

Jia, Y., Sin, Z. P., Wang, X. E., Li, C., Ng, P. H., Huang, X., Dong, J., Wang, Y., Baciu, G., Cao, J., & Li, Q. (2024). NivTA: Towards a Naturally Interactable Edu-Metaverse Teaching Assistant for CAVE. In 2024 IEEE International Conference on Metaverse Computing, Networking, and Applications (MetaCom) (pp. 57-64). IEEE Computer Society. https://doi.org/10.1109/MetaCom62920.2024.00023

Ng, P. H., Har, F. T., Tai, K. S., Leung, W. C., Chen, P. Q., Zhou, L., Lam, J. K., Law, H. K., Li, C., & Li, Q. (2024). Gamified Constructivist Teaching in Metaverse: Revolutionizing Language Learning in University via an Immersive Experience. In 2024 IEEE International Conference on Metaverse Computing, Networking, and Applications (MetaCom) (pp. 151-157). IEEE Computer Society. https://doi.org/10.1109/MetaCom62920.2024.00035

Sin, Z. P., Jia, Y., Li, R. C., Leong, H. V., & Ng, P. H. (2024). illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement. In 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR) (pp. 924-934). IEEE Computer Society. https://doi.org/10.1109/VR58804.2024.00111

Ng, P. H., Chen, P. Q., Sin, Z. P., Jia, Y., Li, R. C., Baciu, G., Cao, J., & Li, Q. (2023). From Classroom to Metaverse: A Study on Gamified Constructivist Teaching in Higher Education. In International Conference on Web-Based Learning (pp. 92-106). Singapore: Springer Nature Singapore. https://doi.org/10.1007/978-981-99-8385-8_8

Dong, J., Li, W., Wang, Y., Li, Q., Baciu, G., Cao, J., Huang, X., Li, R. C., & Ng, P. H. (2023). Gradual Study Advising with Course Knowledge Graphs. In International Conference on Web-Based Learning (pp. 125-138). Singapore: Springer Nature Singapore. https://doi.org/10.1007/978-981-99-8385-8_10

Sin, Z. P. T., Zhao, I. D., Wu, A. C. H., Li, R. C., Ng, P. H. F., Huang, X., Baciu, G., Cao, J., & Li, Q. (2023). Towards a Metaverse of Knowledge. In C. S. González-González, B. Fernández-Manjón, F. Li, F. J. García-Peñalvo, F. Sciarrone, M. Spaniol, A. García-Holgado, M. Area-Moreira, M. Hemmje, & T. Hao (Eds.), Learning Technologies and Systems (pp. 214-225). Springer International Publishing. https://doi.org/10.1007/978-3-031-33023-0_19

Chan, J. C. K., Wang, Y., Li, Q., Baciu, G., Cao, J., Huang, X., Li, R. C., & Ng, P. H. F. (2023). Intelligent Instructional Design via Interactive Knowledge Graph Editing. In C. S. González-González, B. Fernández-Manjón, F. Li, F. J. García-Peñalvo, F. Sciarrone, M. Spaniol, A. García-Holgado, M. Area-Moreira, M. Hemmje, & T. Hao (Eds.), Learning Technologies and Systems (pp. 41-52). Springer International Publishing. https://doi.org/10.1007/978-3-031-33023-0_4

Li, C., Dai, Y., Li, H., & Yip, P. Y. (2023). Remote art therapy in collaborative virtual environment: a pilot study on feasibility and usability. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 665-666). IEEE. https://doi.org/10.1109/VRW58643.2023.00175

Li, H., & Li, C. (2022). Dive In! Computer World Action: A Platform Game for Secondary School Students to Learn Boolean Operations in Computer Science. In CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 279-285). ACM. https://doi.org/10.1145/3505270.3558378

Li, C. & Liu, J. (2022). Collaborative Virtual Environment for Distant and Blended Learning in the Higher Education Setting: A Systematic Review. In Blended Learning : Engaging Students in the New Normal Era (ICBL 2022) (pp. 135-146). Springer, Cham. https://doi.org/10.1007/978-3-031-08939-8_12

Li, Q., Baciu, G., Cao, J., Huang, X., Li, R. C., Ng, P., Dong, J., Zhang, Q., Sin, Z. P. T., & Wang, Y. (2022). KCUBE: A Knowledge Graph University Curriculum Framework for Student Advising and Career Planning. In Blended Learning : Engaging Students in the New Normal Era (ICBL 2022) (pp. 358-369). Springer, Cham. https://doi.org/10.1007/978-3-031-08939-8_31

Li, R. C., Kon, A. L. L., So, J. J. M., & Ip, H. H. S. (2022). The Immediate and Retained Effects of One-time Virtual Reality Exposure on Intercultural Sensitivity. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 614-615). IEEE. https://doi.org/10.1109/VRW55335.2022.00158

Li, R., Jung, S., Mckee, R., Whitton, M. C., & Lindeman, R. W. (2021). Introduce Floor Vibration to Virtual Reality. In Symposium on Spatial User Interaction (pp. 1-2). ACM. https://doi.org/10.1145/3485279.3485299

Tong, L., Jung, S., Li, R. C., Lindeman, R. W., & Regenbrecht, H. (2020). Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality. In 32nd Australian Conference on Human-Computer Interaction (pp. 45-54). https://doi.org/10.1145/3441000.3441063

Kruse, L., Jung, S., Li, R., & Lindeman, R. (2020). On the Use of Jumping Gestures for Immersive Teleportation in VR. In the 30th International Conference on Artificial Reality and Telexistence (ICAT 2020) and the 25th Eurographics Symposium on Virtual Environments (EGVE 2020) (pp. 113-120). https://doi.org/10.2312/egve.20201265

Ip, H., Li, C., & Ma, P. K. (2020). A Teacher Training Approach to Sustain Virtual Reality Enabled Learning in The Inclusive Education Setting for Children with Autism Spectrum Disorder. In International Technology, Education and Development Conference (pp. 582-588). IATED. https://doi.org/10.21125/inted.2020.0230

Li, C., Ip, H. H. S., & Ma, P. K. (2019). A Design Framework of Virtual Reality Enabled Experiential Learning for Children with Autism Spectrum Disorder. In International Conference on Blended Learning (pp. 93-102). Springer, Cham. https://doi.org/10.1007/978-3-030-21562-0_8

Ip, H. H. S., Li, C., & Wong, Y. M. (2019). A Preliminary Study on Using Virtual Reality Technologies for Cultural Sensitivity Education. In 13th International Technology, Education and Development Conference (pp. 8189-8193). IATED. https://doi.org/10.21125/inted.2019.2022

Hui, Y. K., Li, C., & Qian, S. (2018). Cultivating situational interest in blended learning environment. In International Conference on Blended Learning (pp. 81-92). Springer, Cham. https://doi.org/10.1007/978-3-319-94505-7_6

Li, C., Yuan, S. N. V., & Ip, H. H. (2018). A Case Study on Delivering Virtual Reality Learning for Children with Autism Spectrum Disorder Using Virtual Reality Headsets. In 10th International Conference on Education and New Learning Technologies (EDULEARN18) (pp. 728-734). IATED Academy. https://doi.org/10.21125/edulearn.2018.0267

Ip, H. H. S., Li, C., Wong, Y. W., Leoni, S., Ma, K. F., Wong, H. T., & Sham, S. H. (2016). Delivering immersive learning experience for massive open online courses (MOOCs). In International Conference on Web-Based Learning (pp. 112-117). Springer, Cham. https://doi.org/10.1007/978-3-319-47440-3_12

Ip, H. H., Wong, S. W., Chan, D. F., Byrne, J., Li, C., Yuan, V. S., ... & Wong, J. Y. (2016). Virtual reality enabled training for social adaptation in inclusive education settings for school-aged children with autism spectrum disorder (ASD). In International Conference on Blended Learning (pp. 94-102). Springer, Cham. https://doi.org/10.1007/978-3-319-41165-1_9

Ip, H. H., & Li, C. (2015). Virtual reality-based learning environments: recent developments and ongoing challenges. In International Conference on Hybrid Learning and Continuing Education (pp. 3-14). Springer, Cham. https://doi.org/10.1007/978-3-319-20621-9_1

Li, C., & Ip, H. H. S. (2013). AIMtechKinect: A Kinect based interaction-oriented gesture recognition system designed for students with severe intellectual disabilities. In 2013 International Conference on Computer-Aided Design and Computer Graphics (pp. 322-329). IEEE. https://doi.org/10.1109/CADGraphics.2013.49

Ip, H. H. S., Byrne, J., Lau, K. S. Y., Li, R. C., Tso, A., & Choi, C. (2013). Interactive Sensory Program for Affective Learning (InSPAL): An innovative learning program combining interactive media and virtual reality for severely intellectually disabled students. In International Conference on Hybrid Learning and Continuing Education (pp. 199-207). Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39750-9_19